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_ WALKTHROUGH 05 = TUTORIAL = 05:00 = You start the tutorial in the holodeck. This is absolutely necessary on the last boss. For some reason, they can't usually hit you when you do this in the game. All you have to do it constantly move to the left or right, while keeping the enemy in your sights. Otherwise, just stay in the doorways and pick off the enemies. Okay, this is a staple of FPS's, but this game only uses it in a few areas. The other strategy I have is mainly for the last boss and the large robots: circle-strafe. You'll also rarely get hurt until the later levels when the projectile weapons do major damage. It's best to keep the enemies in doorways because then they can't swarm you. _ GENERAL STRATEGIES 04 Well, there's only one big strategy for this game, and that's to move slowly into doorways until the enemies appear. It's a simple control scheme to use, but often annoying to master. D-PAD LEFT/RIGHT - Switch weapon L1 - Jump L2 - Duck R1 - Primary Fire Mode R2 - Secondary Fire Mode X - Perform action SQUARE - Toggle Run CIRCLE - View Mission Objectives TRIANGLE - Center View START - Pause / Show menu SELECT - View Mission information That's really it. D-PAD UP/DOWN - Zoom using weapons that zoom. LEFT ANALOG - Move character RIGHT ANALOG - Change the direction the character is facing. _ CONTROLS 03 The controls are the same as any FPS for the PS2.
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I love online play, though, and if I'd written this for the PC version (which I don't own, nor do I think I'll ever own it), I'd have included it because there's actual strategy and skill when the other players can't see what you're doing. In any split-screen game, any strategy is tossed out the window because the people you're playing against know what you're up to with a glance. Well, there's a lot of levels, and they're played the same. You're also probably wondering why I didn't write anything on the Holomatches.
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It plays just like the TV show.and I'm not a fan of the show. So, sit back and enjoy the cheese that is Star Trek Voyager. When I tried a more complex strategy, I died horribly. He rarely hit me and I unloaded nearly everything I had on him.
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That's the *only* way I figured to beat him. But before you write and ask me about beating the last boss, read the strategy. There were also rendering problems that were apparent, which is odd since I never noticed these problems with Quake 3 Arena. I had this happen in holomatches (in single-player mode) and throughout the single-player levels.
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Sometimes enemies will completely stop functioning for some reason. Sure, it makes sense for the Borg to "see and shoot" regardless of their own damage, but *everything* in this game does that. Unfortunately, the enemy AI was as predictable as Wolf 3D. That, and the level and enemy designs had some great potential. It was nice to have a story-oriented FPS that wasn't Half-Life (I love HL, I've just completed it too damn many times now). To obtain permission, please write to: _ TABLE OF CONTENTS 01 00 Legal 01 Table of Contents 02 Author's Note 03 Controls 04 General Strategies 05 Walkthrough 05:00 Tutorial 05:01 Stimulation by Simulation 05:02 The Breach 05:03 The Crystal Ship 05:04 Scavenger Hunt 05:05 Assimilation Nation 05:06 Gunship 05:07 The Forge 06 Codes and Secrets 07 Credits and Thanks _ AUTHOR'S NOTE 02 Well, when I first started this game, I was pleasantly surprised.
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It may not be modified from its original format or posted to any web site or used in any publication, free or otherwise, without my express permission.
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Author: David Blake E-Mail: Revision: 1.0 (10-24-2002) _ LEGAL 00 This work is copyright (c) 2002, David Blake.
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